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WPF 没有用到 PictureBox, 而是用Image代替.

下面我试着加载显示一个图片 。

XAML

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<Image x:Name="srcImg"Width="400"Height="300"></Image>

CS Attempt 1:

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Image<Bgr,Byte>My_Image=newImage<Bgr,byte>(Openfile.FileName);
srcImg.Source=My_Image.ToBitmap();

Error Message

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Cannot implicitly convert type 'System.Drawing.Bitmap' 
to 'System.Windows.Media.ImageSource'

CS Attempt 2:

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Image<Bgr,Byte>My_Image=newImage<Bgr,byte>(Openfile.FileName);
srcImg.Source=newBitmapImage(My_Image);

Error Message

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Error1The best overloaded method match for'System.Windows.Media.Imaging.BitmapImage.BitmapImage(System.Uri)' has some invalid arguments  
Error2Argument1: cannot convert from'Emgu.CV.Image<Emgu.CV.Structure.Bgr,byte>' to 'System.Uri'

Image<Bgr, Byte> My_Image = new Image<Bgr, byte>(Openfile.FileName);
srcImg.Source = BitmapSourceConvert.ToBitmapSource(myImage);

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public static class BitmapSourceConvert
{
[DllImport(“gdi32”)] private static extern int DeleteObject(IntPtr o); public static BitmapSource ToBitmapSource(IImage image)
{ using (System.Drawing.Bitmap source = image.Bitmap)
{
IntPtr ptr = source.GetHbitmap();

        BitmapSource bs \= System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(
            ptr,
            IntPtr.Zero,
            Int32Rect.Empty,
            System.Windows.Media.Imaging.BitmapSizeOptions.FromEmptyOptions());

        DeleteObject(ptr); return bs;
    }
}

}

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Bitmap bm = (Bitmap)Bitmap.FromFile(@”D:\my_testfiles\Main.png”); int count = 10000000; for (int i = 0; i < count; i++)
{ Commons.BitMapToImageSource(bm.Clone() as Bitmap);

        }

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结果:

当循环 1527次,  耗时 00:00:17.8860231后  报错。

ErrorTrace:

at System.Drawing.Bitmap.GetHbitmap(Color background)
at System.Drawing.Bitmap.GetHbitmap()
at SimpleClient.Commons.BitMapToImageSource(Bitmap bitmap) in D:\my_svn\universal-project\SimpleClient\Program.cs:line 165

ErrorMessage:

system.OutOfMemoryException: Out of memory.

改进:

写一个视频显示控件,内部实现显示Bitmap转换成BitmapSource。为控件Source开辟一块内存控件,然后一直刷新。首先我们使用EmuguCV里面的Capture。
控件继承Image、IDisposable接口并开放一个属性

VideoSource。

_代码如下:
_

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public class CapPlayer : Image, IDisposable
{ private Capture videoSource; public Capture VideoSource
    { set { if (value != null)
            { this.videoSource = value; this.LaodCapPlayer();
            }
        }
    } private InteropBitmap bitmapSource; private IntPtr map; private IntPtr section; public CapPlayer()
    {
        Application.Current.Exit += new ExitEventHandler(Current\_Exit);
    } private void LaodCapPlayer()
    {
        videoSource.ImageGrabbed += new Capture.GrabEventHandler(videoSource\_ImageGrabbed);
        videoSource.Start(); uint pcount = (uint)(videoSource.Width \* videoSource.Height \* PixelFormats.Bgr32.BitsPerPixel / 8);
        section \= CreateFileMapping(new IntPtr(-1), IntPtr.Zero, 0x04, 0, pcount, null);
        map \= MapViewOfFile(section, 0xF001F, 0, 0, pcount);
        bitmapSource \= Imaging.CreateBitmapSourceFromMemorySection(section, (int)videoSource.Width, (int)videoSource.Height, PixelFormats.Bgr32,
            (int)(videoSource.Width \* PixelFormats.Bgr32.BitsPerPixel / 8), 0) as InteropBitmap; this.Source = bitmapSource;
    } void videoSource\_ImageGrabbed(object sender, EventArgs e)
    {
        Capture camera \= sender as Capture; var frame = camera.RetrieveBgrFrame().Bitmap; if (this.Dispatcher != null)
        { this.Dispatcher.Invoke(System.Windows.Threading.DispatcherPriority.Render, (SendOrPostCallback)delegate { if (map != IntPtr.Zero)
                { try {
                        System.Drawing.Imaging.BitmapData bmpData \= frame.LockBits(new System.Drawing.Rectangle(0, 0, (int)videoSource.Width, (int)videoSource.Height),
                        System.Drawing.Imaging.ImageLockMode.ReadWrite, System.Drawing.Imaging.PixelFormat.Format32bppRgb); /\* Get the pointer to the pixels \*/ IntPtr pBmp \= bmpData.Scan0; int srcStride = bmpData.Stride; int pSize = srcStride \* (int)videoSource.Height;
                        CopyMemory(map, pBmp, pSize);
                        frame.UnlockBits(bmpData);
                    } catch (Exception ex)
                    {
                        Microsoft.Practices.EnterpriseLibrary.Logging.Logger.Write(ex, "Info", 0);
                    }

                } if (bitmapSource != null)
                {
                    bitmapSource.Invalidate();
                }
            }, null);

        } if (captureLock)
        { try { lock (mutCurrentImg)
                {
                    camera.RetrieveBgrFrame().Save(imageFileName);
                }
            } catch (System.Exception ex)
            {
                Microsoft.Practices.EnterpriseLibrary.Logging.Logger.Write(ex, "Info", 0);
            }
            captureLock \= false;
        }
    } void Current\_Exit(object sender, ExitEventArgs e)
    { this.Dispose();
    } object mutCurrentImg = new object(); bool captureLock = false; string imageFileName = string.Empty; public void ImaggingCapture(string imageFileName)
    { this.imageFileName = imageFileName; this.captureLock = true;
    } #region IDisposable Members

    public void Dispose()
    { if (videoSource != null)
            videoSource.Stop();
        Application.Current.Exit \-= new ExitEventHandler(Current\_Exit);
    } #endregion \[DllImport("Kernel32.dll", EntryPoint = "RtlMoveMemory")\] private static extern void CopyMemory(IntPtr Destination, IntPtr Source, int Length);

    \[DllImport("kernel32.dll", SetLastError = true)\] static extern IntPtr CreateFileMapping(IntPtr hFile, IntPtr lpFileMappingAttributes, uint flProtect, uint dwMaximumSizeHigh, uint dwMaximumSizeLow, string lpName);

    \[DllImport("kernel32.dll", SetLastError = true)\] static extern IntPtr MapViewOfFile(IntPtr hFileMappingObject, uint dwDesiredAccess, uint dwFileOffsetHigh, uint dwFileOffsetLow, uint dwNumberOfBytesToMap);

}

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测试结果:无异常,但是发现比较占用CPU 10%左右,内存 122M 左右,线程数32.

感觉不太理想CPU占用太多,我们把EmuguCV的Capture改为AForge.NEt的VideoCaptureDevice,代码如下:

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public class CapPlayer : Image, IDisposable
{ private VideoCaptureDevice videoSource; private InteropBitmap bitmapSource; private IntPtr map; private IntPtr section; public CapPlayer()
    {

        Application.Current.Exit += new ExitEventHandler(Current\_Exit); this.Loaded += new RoutedEventHandler(CapPlayer\_Loaded);
        videoSource \= new VideoCaptureDevice(@"device:pnp:\\\\?\\usb#vid\_0ac8&pid\_305b#5&ee85354&0&2#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\\global");  
  
    } void CapPlayer\_Loaded(object sender, RoutedEventArgs e)
    {
        videoSource.NewFrame += new NewFrameEventHandler(videoSource\_NewFrame);
        videoSource.Start(); uint pcount = (uint)(this.Width \* this.Height \* PixelFormats.Bgr32.BitsPerPixel / 8);
        section \= CreateFileMapping(new IntPtr(-1), IntPtr.Zero, 0x04, 0, pcount, null);
        map \= MapViewOfFile(section, 0xF001F, 0, 0, pcount);
        bitmapSource \= System.Windows.Interop.Imaging.CreateBitmapSourceFromMemorySection(section, (int)this.Width, (int)this.Height, PixelFormats.Bgr32,
            (int)(this.Width \* PixelFormats.Bgr32.BitsPerPixel / 8), 0) as InteropBitmap; this.Source = bitmapSource;
    } void Current\_Exit(object sender, ExitEventArgs e)
    { this.Dispose();
    } object mutCurrentImg = new object(); bool captureLock = false; string imageFileName = string.Empty; public void ImaggingCapture(string imageFileName)
    { this.imageFileName = imageFileName; this.captureLock = true;
    } private void videoSource\_NewFrame(object sender, NewFrameEventArgs eventArgs)
    { //eventArgs.Frame.Save(stream, System.Drawing.Imaging.ImageFormat.Bmp);

        if (this.Dispatcher != null)
        { this.Dispatcher.Invoke(System.Windows.Threading.DispatcherPriority.Render, (SendOrPostCallback)delegate { if (map != IntPtr.Zero)
                {
                    System.Drawing.Imaging.BitmapData bmpData \= eventArgs.Frame.LockBits(new System.Drawing.Rectangle(0, 0, (int)this.Width, (int)this.Height),
                    System.Drawing.Imaging.ImageLockMode.ReadWrite, System.Drawing.Imaging.PixelFormat.Format32bppRgb); /\* Get the pointer to the pixels \*/ IntPtr pBmp \= bmpData.Scan0; int srcStride = bmpData.Stride; int pSize = srcStride \* (int)this.Height;
                    CopyMemory(map, pBmp, pSize);
                    eventArgs.Frame.UnlockBits(bmpData);
                } if (bitmapSource != null)
                {
                    bitmapSource.Invalidate();
                }
            }, null);

        } if (captureLock)
        { try { lock (mutCurrentImg)
                {
                    eventArgs.Frame.Save(imageFileName);
                }
            } catch (System.Exception ex)
            {
            }
            captureLock \= false;
        }
    } #region IDisposable Members

    public void Dispose()
    { if (videoSource != null)
            videoSource.SignalToStop();
    } #endregion \[DllImport("Kernel32.dll", EntryPoint = "RtlMoveMemory")\] private static extern void CopyMemory(IntPtr Destination, IntPtr Source, int Length);

    \[DllImport("kernel32.dll", SetLastError = true)\] static extern IntPtr CreateFileMapping(IntPtr hFile, IntPtr lpFileMappingAttributes, uint flProtect, uint dwMaximumSizeHigh, uint dwMaximumSizeLow, string lpName);

    \[DllImport("kernel32.dll", SetLastError = true)\] static extern IntPtr MapViewOfFile(IntPtr hFileMappingObject, uint dwDesiredAccess, uint dwFileOffsetHigh, uint dwFileOffsetLow, uint dwNumberOfBytesToMap);

}

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测试结果:无异常,但是发现占用CPU 1%左右,内存 72M 左右,线程数28. 是不是比较理想呢!!

CPU

内存

线程数

EmuguCV

10%左右

122M左右

32

Aforge.Net

1%左右

72M左右

28

我的电脑配置.

摄像头:FrameRate 30,Width 320 Height 240.

电脑型号 戴尔 Precision WorkStation T3400 Tower
操作系统 Windows 7 旗舰版 32位 SP1 ( DirectX 11 )
处理器 英特尔 酷睿2 双核 E8400 @ 3.00GHz
主板 戴尔 0HY553 (英特尔 X38/X48 Express 芯片组 - ICH9R)
内存 4 GB ( 海力士 DDR2 800MHz / 金士顿 DDR2 667MHz )
主硬盘 西数 WDC WD3200AAKS-75L9A0 ( 320 GB / 7200 转/分 )
显卡 Nvidia Quadro NVS 290 ( 256 MB / Nvidia )
显示器 戴尔 DELA04A DELL E170S ( 17.1 英寸 )
光驱 飞利浦-建兴 DVD-ROM DH-16D5S DVD光驱
声卡 Analog Devices AD1984 @ 英特尔 82801I(ICH9) 高保真音频
网卡 博通 BCM5754 NetXtreme Gigabit Ethernet / 戴尔

系统文件gdi32.dll是存放在Windows系统文件夹中的重要文件,通常情况下是在安装操作系统过程中自动创建的,对于系统正常运行来说至关重要。除非用户电脑被木马病毒、或是流氓软件篡改导致出现gdi32.dll丢失、缺失损坏等弹窗现象,否则不建议用户对该类文件(gdi32.dll)进行随意的修改。

gdi32.dll是Windows GDI图形用户界面相关程序,包含的函数用来绘制图像和显示文字。